My free cross platform library Proton SDK (a framework that helps you write C++ apps for iOS, Android, WebOS, Win, and OS X) has quietly been receiving improvements across the board:
- Android support now works with the Android NDK R6 out of the box, Crystax no longer needed. Binaries still run on Android 1.6+ too!
- Redid the “Setting up Proton to make Android stuff” page using NDK R6 (wrote as I set up my new computer, so it’s pretty accurate)
- HP Touchpad/WebOS 3.0 support added (native touch keyboard automatically pops up when needed, full multi-touch enabled)
- New tutorial added on how to setup GL ES 1.1 emulation on Windows using the latest PowerVR SDK
- Audio systems across all platforms improved
- LoopingSound class added, for playing looping sounds with optional intro/outtro effects
- AudioManagerDenshion added, recommended for iOS and OS X builds
- A new example (RTPhysics) was added a while back, combined Irrlicht 3D with Bullet physics (shoot cubes to knock down a stack)
- Irrlicht under Android improved, now provides seamless automatic reloading of fonts and textures after losing/restoring focus
- Many bugfixes…
Some Proton-based games recently released by other companies:
- Duke Nukem 3D for Touchpad
- Az Sky Defender for Android