The problem
You compile your app and test it. It works great! Time to submit to the Mac App Store, right?
Not yet. Before submission, use Build and archive, Share from Xcode organizer, then install the resulting .pkg file. (Side note: Delete your app from everywhere first if you actually want it to install it right, otherwise it will get confused and install over existing versions, probably the one you made with build and archive!)
Uh oh. The 60 mb file installed only 6 mb of stuff. Huh?!
The solution
I suspect this only happens to people who are using folder references with data coming from a smb windows share.
The issue happens because the folder references in the .app get funky file permissions and while the app works fine, the pkg installer fails to copy ’em.
To fix it, right click the build target and choose Add->New Build Phase->New Run Script Build Phase and put something like the following in it:
[php]
set -ex
if [ "${CONFIGURATION}" = ‘Release’ ]; then
[ "$ACTION" = build ] || exit 0
[ "$BUILD_VARIANTS" = "normal" ] || exit 0
chmod -R o+rX,g+rX "$BUILT_PRODUCTS_DIR/Dink Smallwood HD.app/Contents/Resources"
fi
[/php]
A google search on this esoteric issue failed me so I’m posting this in the hopes of helping you, dear random googler, in your time of need.
Dink Smallwood HD coming to Mac one way or another
Oh, and yeah, I’m trying to get Dink HD on the Mac App Store. It will be a free app. It will probably be rejected because of the DMOD support (downloading user levels) but I have to try.
If rejected, I guess I’ll just release normally as a download from here, but that’s too bad as I really like the auto-updating/ratings features of an App Store.